Kalegard
Kalegard

Two castles, one winner

Raise your castle, tear down theirs.

A turn-based card duel for two.

Coming soonApp StoreComing soonGoogle Play

App Store and Google Play links will appear here once the store listings are live.

Straight from the game — nothing staged.

The whole game in three rules

Three sentences to learn; the rest is the cards in your hand.

How to play

No match runs forever

After move 60 the siege begins — a move is any card played to the table. Both castles take damage on every move: the wall first, then the castle. The winning threshold starts sliding down from 100 as well.

Nobody wins by hiding. A long match ends for certain on move 160, so you know the worst case before you start.

  1. Move 60

    the siege begins, −1 every move

  2. Move 80

    damage rises to −2 and stops there

  3. Move 160

    the match ends for certain

Every match leaves something behind

Losing costs you the match, not your progress.

Friends list screen with one friend online

With a friend

Invite a friend and duel them directly.

A friend in a match cannot be invited, only watched — and you decide whether your own matches can be watched.

The siege starts soon

These badges go live the moment the store listings open.

Coming soonApp StoreComing soonGoogle Play